3D Maya

Multimedia & Animation

3D Maya

MAYA Training Course Content                       

Maya Modelling

Autodesk Maya, commonly shortened to Maya software, is a 3D computer graphics software that runs on Windows, macOSand Linux, 
originally developed by Alias Systems Corporation (formerly Alias|Wavefront) and currently owned and developed by Autodesk, Inc. It is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects.

 

  • Creating primitive objects
  • Moving Objects in the 3D Space 
  • Maya View Tools
  • Layouts, Saved Layouts
  • Channel Box and Manipulators
  • Grouping and Parenting
  • Spline Modelling
  •   About Nurbs (Non-uniform rational B-spline)
  • Creating Curve and Surfaces
  • Attaching and closing Surfaces
  • Duplicating curves
  • Lofting and revolving surfaces
  • Procedural Modeling
  • Create complex objects scenes using scripts as an alternative to GUI – based tools
  • Invigorator
  • Fast work of importing Adobe Illustrator files into Maya for text and Logo treatments.
  • Rendering Overview
  • What is rendering 
  • How Maya renders
  • Shader Networks
  • Shading Groups
  • Materials
  • Lights
  • Maya architecture
  •   Nodes and Attributes
  • Hyper Graph
  • IPR (Interactive Photo realistic Rendering)
  • Lighting
  • Type of lights – usage of each, techniques for each 
  • Light Linking
  •   New linking to Objects (and sets) workflow
  • Reason for light linking – matching live footage lighting
  • Light attributes – What you’re adjusting and why – show manipulators
  • Light Fog
  • Intensity Curves
  • Shadows
  • Depth map
  •   What
  • When and Why to use
  • Reuse / Share depth maps
  • Ray traced
  •   What, When and why to use
  • Shadow Techniques (For realism and Optimization)
  •   Adding hard or soft shadows to a scene
  • Shafts of Light – light fog
  • Trouble – shooting section for shadow problems
  • Motion Blur
  • OptiFX Techniques and Tips
  • Occlusion – as applies to light glow
  • Auto – exposure – as applies to Shader Glow
  • Rendering Performance
  • Selective Ray tracing
  • Multithreaded tile – based batch renderer concepts
  • Renderer
  • General Animation
  • Powerful Keyframing Tools
  •   Keyframing
  • First Cut, copy and paste of animated objects in the timeline
  • Animation playblast for rapid review of complex scenes
  • Path Animation
  •   Animate an object along a curve or surface Edit path or other animation parameters during playback;
  • Set Driven Key
  •   Establish Relationships where one action automatically drives another
  • Dope sheet
  •   Rapid and intuitive global editing of keyframe timing
  • Channel Box
  •   Quickly edit an Object’s attributes, one or more fields at a time
  • Graph Editor
  •   Precise Controlling on animated parameter changes over time
  • Generalized Constraints
  • Comprehensive assortment of constraints
  • Maya Fusion LE
  • For image file translations, and getting content to and from videotape
  • Organic Modeling
  • Rebuilding surfaces
  • Editing Control Vertices (CV)
  • NURBS Boolean
  •   Apply subtraction, intersect and union Operations across multiple NURBS surfaces
  • Round
  •   Create rounded bevels of constant radius on any NURBS object
  • Surface Offset
  •   Create new surfaces, offset from original specific value.
  • Working with trimmed or untrimmed surfaces
  • Enhanced Extrude
  •   Scale and Rotation Control for extruding a curve along a path
  • Square
  •   Create NURBS from up to 4 curves
  • Global Stitching
  •   Stitching multiple adjoining surfaces together with full continuity
  • Subdivision of Surfaces
  • Front View Side View   
  •   Maya Artisan
  • Artisan’s natural brush interface to interactivity sculpt and Paint attributes on polygons and NURBS or add objects to surfaces
  •  
  • Dependency Graph
  • Nodes, Attributes 
  • Connections 
  • Hierarchies and Dependencies
  • Shading group nodes
  • Deformation Tools
  • Lattices
  • Sculpt Object
  • Wires
  • Dynamics
  • Rigid Body Dynamics
  •   Realistic high speed simulation of multiple rigid objects
  • Dynamic Constraints such as nails, hinges, barriers, pins and springs
  • Soft Body Dynamics
  •   Simulation of flexible objects 
  • Creation of secondary motion effects like muscle jiggles, floppy hats etc
  • Powerful Spring architecture
  • Extensible Integrated Particle System
  •   Powerful integrated particle system with expression based control over particle attributes, motion and dynamics
  • Rotation, scaling, translation or parenting
  • Manipulating particle, fields and emitters
  • Textured control of particle emission
  • Geometry instancing on single or cycling geometry onto any particle
  • Particle collision
  • Particle Time Control
  •   Precise keyframe control by adjusting the base timing for each individual particle object effect
  • Fields
  •   Applying fields like gravity, vortex, air, turbulance etc.
  • Custom fields via extensive dynamics API
  • ClipFX
  •   Library of ready – made effects like fire, curve and surface flow, shatter, fireworks and lighting
  • Software Particle Rendering
  • Hardware Rendering
  • Maya Paint Effects using 3D studio Paint
  • Powerful Painting Techniques
  •   Create jungles of trees and plants
  • Flowing hair
  • Flickering flames
  • And many more
  • Paint Effects brushes
  •   Natural Media Brushes
  • Effects Brushes
  • Brush Attributes
  • Rendering Paint Effects
  • Character Animation
  • Pose Based Characters
  • Skeletons and Inverse Kinematics (IK)
  • Skinning
  • Advance Layered Deformations
  • Integrated sound Synchronization
  • Integrated Motion Capture Concepts
  •  Maya Cloth
  • Create any Fashion in any Fabric
  • Animate any Fabric object
  • Unique Solver
  • Integration with Maya
  • Maya Fur
  • Artisan User Interface
  •  Using Artisan to paint fur
  • Using the Artisan brush to comb the hair
  • Multiple Fur Type
  •  Using Multiple fur types
  • Assigning Attributes to fur
  • Applying Texture on the fur
  • Animating Fur
  • Fur Rendering
  • Match Moving Using Maya Live
  • Match 3D Elements with Live action shots
  • Extract an exact duplicate of the original camera from live action footage to precisely match the original motion and seamlessly blend live action and CG
  • elements
  • Camera movement support
  • 2D tracking
  • Tolerant of noisy tracking observations
  • Bi-directional tracking
  • Different Solvers for different Problems
  • Interactive root frame solver for complete interaction with the camera extraction process
  • Automated comprehensive solver with exclusive Inverse Computer Graphics
  • Reconstructing Live action elements as 3D Geometry
  •  Placing Maya 3D Locators in the 3D positions to easily constructing scene geometry and precisely position 3D objects relative to the live action scene.

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  • Course Duration:40hr hours
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